#ifndef BACKGROUND_HPP_
#define BACKGROUND_HPP_

/*******************************************************************************
 ** Name: background.hpp                                                       **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved License                             **
 **                                                                           **
 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
 **  All rights reserved.                                                     **
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 **  Redistribution and use in source and binary forms, with or without       **
 **  modification, are permitted provided that the following conditions are   **
 **  met:                                                                     **
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 **  * Redistributions of source code must retain the above copyright notice, **
 **    this list of conditions and the following disclaimer.                  **
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 **    notice, this list of conditions and the following disclaimer in the    **
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 **  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS      **
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED **
 ** TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           **
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// Created on April 4, 2010, 10:03 AM
// Modified $Date: 2011-10-22 02:09:07 +0000 (Sat, 22 Oct 2011) $ by $Author: gian.james $
#define background_hpp_ID   "$Id: background.hpp 146 2011-10-22 02:09:07Z gian.james $"
// support for GOVT-15

#include <odb/core.hxx>

enum class BackgroundRequirement { None, Feat, Skill, Stat, Flaw };

//! @class Background
//! @brief Supports character background levels
//! Backgrounds give a bonus to one stat and a penalty to another.
#pragma db object
class Background
{
public:
	Background();

	std::string &	Name() { return name; }
	std::string &	Desc() { return desc; }
	ushort &		HD() { return hd; }
	entity_t &		Requirement() { return requirement; }
	BackgroundRequirement & RequirementType() { return requirementType; }

private:
	friend class odb::access;

	#pragma db id
	std::string	name;
	std::string	desc;
	ushort		hd;


	entity_t	requirement;
	#pragma db column("requirement_type")
	BackgroundRequirement requirementType;
};



#endif /* BACKGROUND_HPP_ */
